Nathan’s Final Chapter – Uncharted 4: A Thief’s End Review

A thief’s past nor the adventure that surrounds one man who has uncovered most of the “rich” history as well as the competition is finally back for potentially one last job…That’s right, Nathan Drake (voiced by Nolan North) is back for another adventure in Naughty Dog’s creation of Uncharted 4: A Thief’s End to uncover the secrets, history, and most importantly the covenant prize in finding the treasure hidden away by the legends of the Libertalia pirates.

Uncharted 4 Gameplay

Uncharted 4: A Thief's End Hammered Gaming Blog

Following Uncharted 3, career thief and adventurist Nathan Drake is retired as you might expect from fortune hunting and is trying to live a normal legit life in the world; but, his normal life fortunes are turned on its head when one of his own “flesh and blood” perhaps is caught between a rock and hard place…help find Henry Avery’s long-lost treasure or risk getting capped by a drug lord.

From learning about the early childhood days between Nathan and Sam (his brother, adult voice provided by Todd Saschwick) to Nathan’s current life living “off-the-grid” from everyone except from his wife and normal everyday job, Uncharted 4 brings a whole new adventure and ways to explore on the quest to finding Henry Avery’s treasure from Panama to Libertalia.

Nathan, his brother, and team are squared off against a mercenary group known by the name “Shoreline” led by Nadine Ross and an old acquaintance of both Drake brothers in a race to find the location of Avery’s treasure to seek the glory of pooling in pirate’s gold.

The story and plot behind Uncharted 4 starts with both Drake brothers start with them incarcerated in a Panamanian prison near the location of one of the important clues and links to finding Avery’s treasure. This clue is

Nathan using the grappling hook to get a lift down the road

Nathan using the grappling hook to hook on to a crane on a Shoreline truck in Uncharted 4: A Thief’s End

known as the St. Disma’s Cross, a clue discovered in one of the prisons old structures on site.

From here, the Drake brothers discover and encounter other clues like the King’s Bay treasure map which is closely guarded by boobytraps and challenging tests (the mini-games in Uncharted 4 single play campaign) for players to figure out just like in previous Uncharted games…Just don’t make a wrong answer to chop Nathan’s head off or drop him into a pit full of spikes.

Along the different areas and levels in the game, there are many obstacles like cliffs, mountains, trees, standing platforms, and other heightened objects that would require a certain tool to reach certain obstacles beyond normal reach. Nathan’s character as well as his Co-Op AI team can use grappling hooks and climbing spikes in order to climb and swing to different obstacles to reach different areas in the level and areas that may hold collectibles.

Uncharted 4 Collectibles

Beyond the main campaign and objective to finding Henry Avery’s treasure, there are some special opportunities to stumble upon some “collectibles” like artifact gold, historical art, novelty items, and even historical facts that come in the form of notes, journals, letters, and other information to discover the whereabouts of the Libertalia pirates (including Thomas Tew, Henry Avery, and the rest of the Avery’s crew during the 17th century period) as well as events that went down during the 1700’s on from other adventurers who attempted the same quest similar to the Drake Brothers or from other people such as villagers and individuals who may have witnessed events in Libertalia or other places.

Along the whole quest to Avery’s treasure, Nate can also record his notes to anything he finds interesting into a journal he writes in along with illustration drawings that could help in figuring out the puzzles in the mini-games for the tests or to possibly go back and look back upon to illustrate the history behind the events shown.

Also, there are bonus conversations that also fall in the collectibles categories which can allow Nate to talk to his AI friends and teammates to learn more about each character or find out a “joke.” It’s another way of building up to unlock the 10 trophies or achievements if you’re playing to build up points or the trophy case.

There are a total of 193 collectibles total in the game which are either in plain view from the players POV or hidden out of sight in hard to reach areas or in areas normally off the path of the main campaign areas in each level.

Here is a breakdown of how many collectibles there are in each chapter of Uncharted 4: A Thief’s End:

  • Chapter 2
    • 2 treasure collectibles
  • Chapter 3
    • 4 treasure collectibles
    • 2 conversations
  • Chapter 6
    • 9 treasure collectibles
    • 3 conversations
  • Chapter 8
    • 11 treasure collectibles
    • 1 note
    • 2 journal entries
  • Chapter 9
    • 6 treasure collectibles
    • 1 note
    • 2 journal entries
  • Chapter 10
    • 15 treasure collectibles
    • 2 notes
    • 4 journal entries
    • 2 conversations
  • Chapter 11
    • 5 treasure collectibles
    • 1 conversation
  • Chapter 12
    • 12 treasure collectibles
    • 2 notes
    • 6 journal entries
    • 2 conversations
  • Chapter 13
    • 5 treasure collectibles
    • 2 notes
    • 2 journal entries
  • Chapter 14
    • 9 treasure collectibles
    • 2 notes
    • 4 journal entries
    • 6 conversations
  • Chapter 15
    • 1 treasure collectible
    • 3 notes
    • 1 journal entry
    • 2 conversations
  • Chapter 16
    • 3 treasure collectibles
    • 3 conversations
  • Chapter 17
    • 6 treasure collectibles
    • 2 notes
    • 2 journal entries
    • 6 conversations
  • Chapter 18
    • 8 treasure collectibles
    • 6 notes
    • 2 journal entries
    • 5 conversations
  • Chapter 19
    • 2 treasure collectibles
  • Chapter 20
    • 5 treasure collectibles
    • 1 note
  • Chapter 21
    • 4 treasure collectibles
    • 1 note
  • Chapter 22
    • 1 treasure collectible
  • Epilouge
    • 1 conversation

Final Thoughts about Uncharted 4: A Thief’s End

Nathan strolling through the street market in Uncharted 4

Personally speaking about Uncharted 4: A Thief’s End, I thought the game itself was truthfully a masterpiece that you couldn’t have given an adventurist like Nathan Drake one more run before calling it quits for good to putting the journals and maps away from previous adventures much like Indiana Jones getting one final adventure and then hanging his hat and adventure quests up for good.

Naughty Dog really took their time putting this game together, they didn’t rush the development of the game what so ever from uping the graphics rendering and lighting shadows to the real time physics in the game to improve it from the previous Uncharted games.

The game play of Uncharted 4: A Thief’s End itself for me was also very promising despite it being maybe a 90% combat and assault game; but the game itself did give that 10% of that ultimate stealth challenge when the opportunity arose at times when you wanted to take down the Shoreline mercs via melee only or get around them without even touching them.

The challenge is difficult if you decide to play on the “Crushing” difficulty level (playing without marking enemies nor relying on aiming assists) which relying on cover as well as avoiding fire-fights as much as possible. With the AI being more smarter than the previous Uncharted games in the series, Uncharted 4 proved one of the things any gamer could ask for…an almost realistic way to fighting and assessing every situation possible in combat.

The multiplayer mode in Uncharted 4 was one of the things that I didn’t really care about much just because I believe this type of game being mainly revolving around an adventure not who is the better “co-op team death match” player. This game is not Call of Duty nor a Battlefield games where the load out brings customization. I just think that Uncharted 4 should be one of those games without multiplayer, the single player campaign is enough to satisfy anyone.

Also, I believe Naughty Dog should have put a few DLC maps into Uncharted 4 starting with maybe one DLC when the Drake brothers were teens looking for their mother’s treasure and stuff as well as maybe a DLC from the “bad guys” point of view say from Rafe’s view on one of the main campaign maps…Just an opinion that I believe would have spiced up the game some to fill in the empty spaces.

I wouldn’t be surprised if Uncharted 4: A Thief’s End becomes a top 5 or even a top 3 of the best video games of 2016.

Andrew Simmons

Chief, Author/Writer for Hammered Gaming Blog. 15+ year gaming experience. Always a big fan of most first-person and third-person, action/adventure, and racing games from Forza Motorsports to Rainbow Six.

You may also like...