Back to World War II – Call of Duty WW2 PC Review

Activision and Sledgehammer bring Call of Duty back to its roots on the battlefront and battleline in the era of World War II in the new Call of Duty game…Call of Duty: WW2. We hit the deck and hit the ground running as we play with some of the finest and bravest men in the 1st Infantry Army Division as they fought to protect America’s freedom and to weaken dark forces of the Axis powers holding down strongholds in France and West Germany. We review and look at what is new in Call of Duty: WW2 as well as what to expect when playing through the main campaign and in multiplayer.

The Road to Berlin…Call of Duty WW2 Campaign

A look at Private Ronald Daniels, the main protagonist and hero of Call of Duty: WW2


An AA gun exploding from a C4 charge being set in a level of Call of Duty WW2

An AA gun exploding from a C4 charge being set in a level of Call of Duty WW2. Notice the support options in the bottom right of HUD.

From D-Day in Normandy to the Battle of the Bulge in 1940’s Europe, it is all seen through the eyes of Private Ronald Daniels of the Army’s 1st Infantry Division as he fights through hell and high water to keep his promise to the American people, his brothers in arms, and especially a departed family member the commitment of fighting to the very end until victory is achieved in the war while protecting those in the line of fire and on the battlefield.

As far as the campaign gameplay goes, Call of Duty: WW2 brings back a state of the art health system where it depends on you to pick up medical kits through the campaign level or provided from your squad member.

In addition to the health system being brought back (not to mention it being about 10 years since it was last used…the other COD games had more of an automated health system where the player’s health is automatically recovered when a player keeps to cover), Call of Duty: WW2 brings the new feature of a squad AI support feature where you as the player can refill your ammo, refill on frag and smoke grenades, call in mortar fire support, and have enemy reconnaissance support done.

German soldiers surrendering in a tower in one of the campaign missions that come later in Call of Duty WW2.

German soldiers surrendering in a tower in one of the campaign missions that come later in Call of Duty WW2.

Besides enjoying the view and the campaign, there are also optional objectives of performing “heroic actions” in each mission of the campaign where you can rescue another AI soldier when they are in trouble fending off a German soldier while in a hand-to-hand combat situation, helping an AI soldier find cover when they are injured in a gun battle, or covering a group of enemy soldiers when they surrender. Of course, you can ignore these…you may not be welcomed back to the barracks for not saving your comrades or providing quarters for surrendering Germans. This works towards an achievement if you find them all.

Finally, there is still the quest of finding German, French, and American historic collectibles and artifacts (in this case is called mementos) that are scattered around each campaign level. Most are easier to find while others are harder to find in the campaign…so if you are after the collectible achievement in steam or whatever platform you’re using; then it would be a good idea to take your time to look around.

Back to Ground Combat – Call of Duty WW2 Multiplayer

Having seen the multiplayer game-play of previous Call of Duty games with the Halo-style game-play of walking and running on the walls to jetting building to building, Call of Duty returns to more of the “ground combat” game-play (beware the campers come out again) with most of the usual game modes from Team Deathmatch, Domination, Kill Confirmed, and other popular game modes; but, there is the new War Mode available in Call of Duty: WW2 where you have to defend or capture an objective within the time-limit and have to either keep the offending team from completing each objective stage or if you are attacking where you to complete each objective within the time limit…just make sure you have some smoke grenades.

The other new feature to a Call of Duty game especially in a multiplayer setting is the Headquarters social mode where you are playing mostly in third person view in more of a social setting with other players. In this mode of multiplayer, you are placed on the beach of Pointe Du Hoc in light of D-Day where you can take part in training activities such as trying out different scorestreaks, practicing on the firing range, have the gunsmith hook you up with a new look for your favorite weapon, and even bothering the General to get that promotion you always wanted (you can see the General once you hit Level 55 in which you can unlock loadout items, unlock rewards and challenges, and other extras).

Going into HQ mode also provides a way to go one-on-one with an online friend in the 1v1 pit to see who is the better online player in a 2 out of 3 rounds 60-second match. Also, the zombies campaign can also be accessed from the HQ mode with it being located on the beach under the main bunkers.

Final Thoughts and Scorecard for Call of Duty WW2

Having seen Call of Duty really go down hill as far as the game-play of both the campaign and multiplayer after Call of Duty: Ghosts (the last true ground combat game Call of Duty made before going Halo-style) with Advanced Warfare, Infinite Warfare, and Black Ops III…We believe Activision and Sledgehammer has finally come to their senses knowing that Call of Duty is more popular on the ground combat side than making a futuristic campaign and game-play to take place in outer space to become a look-alike to Star Wars or Halo for the matter.

As for Call of Duty WW2 itself, the game-play is priceless to the fact that Activision thought of everything to help make the campaign action-filled and help it make sense to people especially to us; but, the campaign is sort of similar to what was seen back in Big Red One just coming from a different angle of WWII in a way. The weapon design and ballistics of each playable weapon are nearly spot-on; but, not quite close enough to realistic.

As for the AI in the Call of Duty WW2 campaign, the enemy AI is very smart on the veteran difficulty as usual on the bright side (sometimes it only takes 1 or 2 hits either from a Karabin sniper rifle or a German M30 Luftwaffe Drilling shot-gun and you’re done)…we love making a FPS more challenging as always.

For the first time in a long time, the multiplayer is finally enjoyable again to the close quarters action we’re used to seeing from back in the modern warfare days and you can choose a division (recommend infantry or mountain divisions).

Picking out some decent weapons to use in COD WW2 multiplayer, an LMG in the MG15 is a decent weapon with a high damage rate to tear someone up to a Waffe 28 SMG, BAR, or a Lee Enfield sniper rifle with Armor piercing ammo would be some weapons to work towards and rank up on prestige. On the side, the S-Mine 54 or the #74 sticky bomb (known to me as the “lollipop grenade”) would be something to always carry no matter what division you pick that should be effective in getting extra points without using your primary (other than this, use smoke grenades for domination and hard-point in the multiplayer modes).

Our hope is that I hope we can get to see more modern-day or even a past timeline campaign (just like what is seen in Call of Duty WW2) that can get many gamer’s interested in playing back to a war campaign found in history books…In other words, this resurrection and reboot of going back to the roots that put Call of Duty on the map in the first place is all is needed to keep new titles with new story-lines coming to make it bring new fans and keep existing fans buying and playing. Maybe Activision can create a Vietnam or Iraqi warfare campaign to add to the list of Call of Duty titles to make it still worth playing over the next 5 to 6 years and beyond. Whatever comes next, we will look forward to playing it…

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Andrew Simmons

Chief, Author/Writer for Hammered Gaming Blog. 15+ year gaming experience. Always a big fan of most first-person and third-person, action/adventure, and racing games from Forza Motorsports to Rainbow Six.

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